Search found 3 matches

by fandelem
Wed May 17, 2023 5:21 pm
Forum: General Scuttlebutt
Topic: Sorcerer Wild Magic Battle Logic
Replies: 5
Views: 15698

Re: Sorcerer Wild Magic Battle Logic

I agree with you on targeting - that is an issue with ALL Nyy script classes! I will mention something I didn't before, and didn't see you mention: the one really amazing thing about automation for WILD is to keep twin/WMS outside of combat going. It makes for so much more damage and healing and has...
by fandelem
Fri May 05, 2023 1:08 pm
Forum: General Scuttlebutt
Topic: Sorcerer Draconic Battle Logic
Replies: 0
Views: 14677

Sorcerer Draconic Battle Logic

A post about *one* possible battle flow for draconic. Feel free to give some feedback :) timer:get = cooldown buff:get = STATUS if buff:get("twin_spell") and prompt:get("combo") <= 2 and groupList:totalMobsTanked() <= 2 and not timer:get("scorching_blast") then if melee...
by fandelem
Fri May 05, 2023 1:05 pm
Forum: General Scuttlebutt
Topic: Sorcerer Wild Magic Battle Logic
Replies: 5
Views: 15698

Sorcerer Wild Magic Battle Logic

I know I'll get some flack from Gormal on this one, but I think we should at least start a discussion about *one* possible pattern for wild magic in combat. Here's my code. Give some feedback! buff:get = your STATUS timer:get = cooldown --highest priority if multiple mobs, try PE if groupList:totalM...